Storytelling In Gaming Let’s talk about storytelling in gaming. A lot of video games tell a story in some fashion. These stories can be extremely simple and linear, or they can be massively long and complex. One of the more important aspects of video game stories is that you, as the player, can ‘choose your…
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Fallout New Vegas Act 3 – The House Always Wins
Mr House Has Big Plans The House Always Wins, because House is determined to make sure he does. As we work with Mr House, we can question him about his plans for the future. He explains that he will use the additional power from Hoover Dam to further improve his technology. He wants to be…
Fallout New Vegas Act 2: The House Always Wins!
The House Always Wins! This is the series of quests Mr House gives you in Act 2 of Fallout New Vegas. So what does “the house always wins” actually mean? It’s a phrase that is often used around gambling, especially gambling in casinos. So thematically, it fits well with a game set in Vegas. It…
Indirect Storytelling In Games
Lore And Codex Entries One method of indirect storytelling in games involves finding bits of lore in the world. Examples include notes or voice recordings. Books, journals and emails on computers as well. This lore is not essential to the story, only giving background and additional details. This makes the world seem more real and…
Fallout Review: Episode One – The End
Beginning at the End – Setting the Scene Welcome to my in-depth review of Episode One of Fallout. The first episode of Fallout on Prime has a lot of heavy lifting to do. Obviously a lot of the audience will be fans of the game, that’s a given. However, there’s going to be a lot…
Fallout On Prime: Did They Retcon Fallout New Vegas?
Fallout has been out for a while now, therefore it’s long past time for me to share my thoughts. Did Bethesda retcon Fallout New Vegas? I’ll be answering this question with my thoughts. This is a general review of the series and a discussion of the “retcon” of Fallout New Vegas and controversy among certain…
No Gods No Masters
No Gods, No Masters: The Yes Man Ending Let’s talk about the Yes Man ending of Fallout New Vegas. The phrase “No Gods, No Masters,” really highlights the point of this ending. Your aim is to secure an independent New Vegas free of external rule. This means expelling both the Legion and the NCR. The…
Fallout New Vegas: Act 2 Wild Card
Fallout New Vegas Act 2 – Wild Card So we’ve got to the Strip and dealt with Benny. We have to think about who we want to work with and decide the fate of the Mojave. For the most part, each of the four options want us to deal with the same things, but in…
Radiation In Fallout
The most dangerous and insidious problem in a post-war nuclear wasteland is radiation. Fallout makes good use of radiation as a constant threat. The explosion and shockwave do the most damage up front, obviously, but that’s over in a few minutes. If you’ve survived that part, then the rads might get you instead. So what…
The Bugs of Fallout: Wasteland Entomology
The Bugs of Fallout: Wasteland Entomology Part 1 Welcome to the bug section! The title is a little misleading, I know. Fallout games are a bit on the buggy side, especially the modern ones. But as part of my exploration of the science of the Fallout series, I wanted to cover some wasteland entomology. Why?…