Fallout has been out for a while now, therefore it’s long past time for me to share my thoughts. Did Bethesda retcon Fallout New Vegas? I’ll be answering this question with my thoughts. This is a general review of the series and a discussion of the “retcon” of Fallout New Vegas and controversy among certain…
Latest Posts
No Gods No Masters
No Gods, No Masters: The Yes Man Ending Let’s talk about the Yes Man ending of Fallout New Vegas. The phrase “No Gods, No Masters,” really highlights the point of this ending. Your aim is to secure an independent New Vegas free of external rule. This means expelling both the Legion and the NCR. The…
Fallout New Vegas: Act 2 Wild Card
Fallout New Vegas Act 2 – Wild Card So we’ve got to the Strip and dealt with Benny. We have to think about who we want to work with and decide the fate of the Mojave. For the most part, each of the four options want us to deal with the same things, but in…
Radiation In Fallout
The most dangerous and insidious problem in a post-war nuclear wasteland is radiation. Fallout makes good use of radiation as a constant threat. The explosion and shockwave do the most damage up front, obviously, but that’s over in a few minutes. If you’ve survived that part, then the rads might get you instead. So what…
The Bugs of Fallout: Wasteland Entomology
The Bugs of Fallout: Wasteland Entomology Part 1 Welcome to the bug section! The title is a little misleading, I know. Fallout games are a bit on the buggy side, especially the modern ones. But as part of my exploration of the science of the Fallout series, I wanted to cover some wasteland entomology. Why?…
Vault-Tec – The Real Villains?
Welcome home! A better future, underground. That’s what Vault-Tec promised the American people in the 2070’s. Are Vault-Tec the real villains? It looks like it/ Vault-Tec Corporation are at the heart of the Fallout series. Despite their cheerful mascot and promises of safety and security, there’s a dark secret. Or ten. By the time the…
Fallout New Vegas – Act One
Ain’t That A Kick In The Head Fallout New Vegas’s act one makes a bold choice in the opening. Your character is shot in the head and buried in a shallow grave! Of course, you survive this otherwise the game would be pretty short and boring. It’s an interesting way to introduce the inciting incident,…
Fallout’s Inciting Incidents
How To Start A Story Today we’re going to look at Fallout’s inciting incidents, and how to motivate players and characters to follow the plot. The most important part of the beginning is the ‘inciting incident’. An event that sets your protagonist on the road to the main plotline. These can be major or minor…
Storytelling in Gaming – Introduction
The Three-Act Structure I’m starting a new series of posts about storytelling in gaming. A lot of RPG plots follow the classic three-act structure of storytelling. This is for a good reason, as the structure is a common way to build and pace a story, regardless of the format it will be published in. Additionally,…
Five Tips: Creature Creation
Creating Creatures? Here’s a Few Tips Creating your own creatures? Flora and fauna are an essential part of worldbuilding for any writer creating their own universe. There’s a lot to consider, and of course you need that suspension of disbelief to keep your reader invested. Things that make no sense will be jarring, so you…
