Survival Strategies Using Colour Animals use colour strategies in all kinds of ways to avoid being detected, eaten or to express themselves in some way. Some creatures can see colours we can’t, like infra-red and ultraviolet, which are not on the ‘visible spectrum’ of light. The visible spectrum is defined as what we can see…
Tag: fiction
Reproduction Strategies: Creature Features
Reproduction Strategies So, we discussed last time the difference between prey and predator, and how this impacts animal behaviour and physiology. Different species employ different strategies to ensure their species survives, and nowhere is that more apparent than in reproduction. I know in school, lots of people spent this part of biology making crude jokes…
Prey vs Predators: Creature Features
Prey vs Predators I’m back with another creature feature for writers. Today we are looking at prey vs predators. I will discuss the difference between prey and predatory animals, and how this affects their behaviours and physiology. There’s a lot of interesting biology going on here, so let’s get into it. Predators Predators are defined…
Fallout: Episode Two Review – The Target
Episode Two – The Wasteland Is Dangerous Episode two opens on some tiny newborn puppies, which do look fairly realistic to me. I’ve seen my fair share of newborn puppies. I cringed when one gets put in the incinerator, then we see the sign stating all newborns weighing under 10 ounces must be incinerated. We…
How Games Tell Their Stories
Cutscenes Games have many ways to tell you their stories. Most RPGs and narrative games open with a cutscene to introduce the inciting incident and give some background. Dragon Age Origins opens with the history of the darkspawn and the Blight. Fallout games open by telling us about the bombs and how people survived in…
Storytelling In Gaming
Storytelling In Gaming Let’s talk about storytelling in gaming. A lot of video games tell a story in some fashion. These stories can be extremely simple and linear, or they can be massively long and complex. One of the more important aspects of video game stories is that you, as the player, can ‘choose your…
Fallout On Prime: Did They Retcon Fallout New Vegas?
Fallout has been out for a while now, therefore it’s long past time for me to share my thoughts. Did Bethesda retcon Fallout New Vegas? I’ll be answering this question with my thoughts. This is a general review of the series and a discussion of the “retcon” of Fallout New Vegas and controversy among certain…
Fallout Review: Episode One – The End
Beginning at the End – Setting the Scene Welcome to my in-depth review of Episode One of Fallout. The first episode of Fallout on Prime has a lot of heavy lifting to do. Obviously a lot of the audience will be fans of the game, that’s a given. However, there’s going to be a lot…
Indirect Storytelling In Games
Lore And Codex Entries One method of indirect storytelling in games involves finding bits of lore in the world. Examples include notes or voice recordings. Books, journals and emails on computers as well. This lore is not essential to the story, only giving background and additional details. This makes the world seem more real and…
Storytelling in Gaming – Introduction
The Three-Act Structure I’m starting a new series of posts about storytelling in gaming. A lot of RPG plots follow the classic three-act structure of storytelling. This is for a good reason, as the structure is a common way to build and pace a story, regardless of the format it will be published in. Additionally,…




